• 4. Universal Map Method

  • Below we introduce symbols for Universal Map, Flip Flops Input "Excitation" requirement for the indicated output transition & derivation of the Flip Flops input equations.

    	Symbols Use for Map Entry:
    	
    	Events        Qn  Qn+1  Entry
    	-----------------------------
    	turn-on       0   1     I
    	turn-off      1   0     @
    	stay-on       1   1     1
    	stay-off      0   0     0
    	-----------------------------
    
    
    	Flip Flops Transition, Map Entry & Input Excitation Requirement:
    
    	Qn   Qn+1  Entry       S   R       J   K        D        T
    	----------------------------------------------------------
    	0    0     0           0   X       0   X        0        0
    	0    1     I           1   0       1   X        1        1
    	1    1     1           X   0       X   0        1        0
    	1    0     @           0   1       X   1        0        1
    	----------------------------------------------------------
    
    
    	Reading Rules:
    
    	Flip Flop  Input Eqs  Must Include  Don't Include  Don't Care
    	-------------------------------------------------------------
    	SR         S          I             @, 0           1, X
    	           R          @             I, 1           0, X
    	-------------------------------------------------------------
    	JK         J          I             0              @, 1, X
    	           K          @             1              I, 0, X	
    	-------------------------------------------------------------
    	D          D          I, 1          @, 0           X
    	-------------------------------------------------------------
    	T          T          I, @          1, 0           X
    	-------------------------------------------------------------
    	

    It is advisable to compare "Universal Map" to "textbook" multiple map method. In the next section we illustrate the flexibility of this method.


    Observe, one-map per flip flop is enough to derive inputs of "any" other type of flip flops. That is we only need 3 K-maps here. Employing the textbook multiple-map method we need to draw, 6SR + 6JK + 3D + 3T = 18 separate K-maps in all in order to obtain inputs of all four types of flip flops. Not to mention entering actual inputs of each flip flops is "not an easy task". In Universal Map on the other hand, map entry is based purely on "how" the machine behave and not based on "what" should their inputs be. There is "no need" to refer to the flip flop excitation table or truth table which is "time consuming" and prone to "human errors".


    Return to
    Digital syllabus