Collaborative Research Project I, Spring 2002
Student Name: Jung-kuo Lee
Project Description:
Design and development of software for the kernel of a 3D game engine. Use
VC++, MFC, and OpenGL to build the important part of the game engine and game tools
and try to implement the newest technique of the 3D game engine.
Project Details:
- Write 3D files loader and converter tools, like 3ds file format.
- Write 3D Max plugins to import and export own files.
- Build 3D Scene Graph, including rotation, translation, scale, movement,
position, animation, light, material, texture, transparency, and pick.
- Implement game AI, including path search, collision detection, and
etc..
- Implement 3D special effect, like fog, flash, shadow, explosion,
and etc..
- Write game tools to edit the characters actions, events, image controls and
etc..
- Implement characters actions, events, image controls and etc.. in game
engine.
- Implement the newest technique of the 3D game engine.
Current Project Documents